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Information foraging

Information foraging is a theory that applies the ideas from optimal foraging theory to understand how human users search for information. The theory is based on the assumption that, when searching for information, humans use "built-in" foraging mechanisms that evolved to help our animal ancestors find food. Importantly, better understanding of human search behaviour can improve the usability of websites or any other user interface.

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[edit] History of the theory

In the 1970s optimal foraging theory was developed by anthropologists and ecologists to explain how animals hunt for food. It suggested that the eating habits of animals revolve around maximizing energy intake over a given amount of time. For every predator, certain prey are worth pursuing, while others would result in a net loss of energy.

In the early 1990s, Peter Pirolli and Stuart Card from PARC noticed the similarities between users' information searching patterns and animal food foraging strategies. Working together with psychologists to analyse users' actions and the information landscape that they navigated (links, descriptions, and other data), they showed that information seekers use the same strategies as food foragers.

In the late 1990s, Ed H. Chi worked with Pirolli, Card and others at PARC further developed information scent ideas and algorithm to actually use these concepts in real interactive systems, including the modeling of web user browsing behavior, the inference of information needs from web visit log files, and the use of information scent concepts in reading and browsing interfaces.

In the early 2000s, Wai-Tat Fu worked with Pirolli to develop the SNIF-ACT model, which further extends the theory to provide mechanistic account of information seeking. The model provides good fits to link selection on Web pages, decision to leave a page (stickiness), and how both link text and its position may affect overall successes of information search. The SNIF-ACT model was also shown to exhibit statistical properties that resemble the law of surfing found in large-scale Web log data.

[edit] Details of the theory

"Informavores" constantly make decisions on what kind of information to look for, whether to stay at the current site to try to find additional information or whether they should move on to another site, which path or link to follow to the next information site, and when to finally stop the search. Although human cognition is not a result of evolutionary pressure to improve Web use, survival-related traits to respond quickly on partial information and reduce energy expenditures force them to optimise their searching behaviour and, simultaneously, to minimize the thinking required.

[edit] Information scent

The most important concept in the information foraging theory is "information scent"[1]. As animals rely on scents to indicate the chances of finding prey in current area and guide them to other promising patches, so do humans rely on various cues in the information environment to get similar answers. Human users estimate how much useful information they are likely to get on a given path, and after seeking information compare the actual outcome with their predictions. When the information scent stops getting stronger (i.e., when users no longer expect to find useful additional information), the users move to a different information source.

[edit] Information snacking

Some tendencies in the behaviour of web users are easily understood from the information foraging theory standpoint. On the Web, each site is a patch and information is the prey. Leaving a site is easy, but finding good sites has not always been as easy. Advanced search engines have changed this fact by reliably providing relevant links, altering the foraging strategies of the users. When users expect that sites with lots of information are easy to find, they have less incentive to stay in one place. The growing availability of broadband connections may have a similar effect: always-on connections encourage "information snacking", short online visits to get specific answers.

[edit] Models of information foraging

Attempts have been made to develop computational cognitive models to characterize information foraging behavior on the Web.[2][3][4]. These models assume that users perceive relevance of information based on some measures of information scent, which are usually derived based on statistical techniques that extract semantic relatedness of words from large text databases. Recently these information foraging models have been extended to explain social information behavior [5][6] [7] See also models of collaborative tagging.

[edit] Sources

[edit] Notes

  1. ^ Deceivingly Strong Information Scent Costs Sales (Jakob Nielsen's Alertbox)
  2. ^ Fu, Wai-Tat; Pirolli, Peter (2007), "SNIF-ACT: a cognitive model of user navigation on the world wide web", Human-Computer Interaction 22: 335'412, http://portal.acm.org/citation.cfm?id=1466608 
  3. ^ Kitajima, M., Blackmon, M. H., & Polson, P. G. (2000). A comprehension-based model of Web navigation and its application to Web usability analysis. In S. Mc- Donald, Y. Waern, & G. Cockton (Eds.), People and computers XIV'Usability or else! New York: Springer-Verlag.
  4. ^ Miller, C. S., & Remington, R.W. (2004). Modeling information navigation: Implications for information architecture. Human Computer Interaction, 19, 225'271.
  5. ^ Pirolli, Peter (2009), "An elementary social information foraging model", Proceedings of the 27th international conference on Human factors in computing systems: 605'614, http://portal.acm.org/citation.cfm?id=1518795 
  6. ^ Fu, Wai-Tat (April 2008), "The Microstructures of Social Tagging: A Rational Model", Proceedings of the ACM 2008 conference on Computer Supported Cooperative Work.: 66'72, http://portal.acm.org/citation.cfm?id=1460600 
  7. ^ Fu, Wai-Tat (Aug 2009), "A Semantic Imitation Model of Social Tagging.", Proceedings of the IEEE conference on Social Computing: 66'72, http://www.humanfactors.illinois.edu/Reports&PapersPDFs/IEEESocialcom09/A%20Semantic%20Imitation%20Model%20of%20Social%20Tag%20Choices%20(2).pdf 


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